It's definitely a debuff for Weapon of Warding. I could run it for 10 seconds at 13 Restoration. Now it's a little more energy intensive to maintain when I'm holding the aggro of 1-2 warriors/dervs/sins.
Since I run 16 Channeling, 13 Restoration and nothing else I'll dump the remaining points into Spawning. To get from 8 seconds of warding to ~9.
I do agree that this will be a boon to other weapon spells that have longer durations.
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